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The amount of motion blur will also depend on the panel type (IPS, TN, or VA). Still, those very sensitive to it may experience headaches after prolonged use. Unfortunately, monitor manufacturers usually don’t state the display’s maximum brightness when MBR is enabled, so you will have to rely on monitor reviews.įinally, note that when backlight strobing is enabled, screen flickering is introduced, though invisible to the human eye. Some gaming monitors can remain quite bright even when MBR is enabled, while others become too dim for a comfortable gaming experience. This way, you can find the best ratio between how much picture brightness is sacrificed for improved motion clarity. Some backlight strobing techniques will have additional settings available such as ‘ULMB Pulse Width,’ which allows you to adjust the backlight strobing frequency manually. Video can’t be loaded because JavaScript is disabled: Live Recording Motion Blur strobed vs not strobed V2 ()Īnother downside to using MBR (besides not being able to use VRR on most monitors) is the reduced picture brightness. In fact, backlight strobing will work best at a lower refresh rate than your monitor’s maximum refresh rate (120Hz strobing on a 144Hz monitor, 144Hz strobing on a 240Hz monitor, etc). So, if you can’t maintain 144FPS, lower your refresh rate to 120Hz. Note that this method only works if your GPU can maintain a steady frame rate that’s close to your refresh rate. You can use this website to check your exact refresh rate. If you have a 144Hz display, your exact refresh rate might actually be around 143.992Hz, in which case you should cap your FPS rate to 143.982 (143.992 – 0.01). In order to decrease the added input lag of V-Sync, you should cap your frame rate to your maximum refresh rate subtracted by 0.01 using RTSS (Rivatuner Statistics Server).įirst, you’ll need to know the exact fractional refresh rate of your monitor. Related: What Is V-SYNC And Is It Worth It?
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Many gamers opt to use V-Sync to synchronize the monitor’s vertical refresh rate with GPU’s frame rates for the best results when using backlight strobing, but this introduces input lag.
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Gigabyte’s Aim Stabilizer Sync and MSI’s MPRT-Sync technology will also allow backlight strobing to be used at the same time as FreeSync/G-SYNC on supported monitors. However, on most monitors, the technology is not adequately tuned as you get a lot of strobe crosstalk (or double images) and/or pixel overshoot, like it’s the case with the ASUS VG259QM.Ĭonsequently, if you want the best motion clarity, you’ll have to only use MBR, and if you wish to eliminate screen stuttering and tearing with minimal input lag penalty, you’ll have to use FreeSync/G-SYNC. In theory, you’re supposed to get a gaming experience without tearing, stuttering, or motion blur. Games will look the best when your refresh rate is over or equal to your frame rate, which can be challenging to achieve since most motion blur reduction technologies cannot work at the same time as FreeSync or G-SYNC.ĪSUS’ ELMB-Sync was the first MBR technology capable of simultaneously running VRR and MBR. In truth, enabling backlight strobing won’t always make the game look smoother. The quality of motion blur reduction will depend on many things, including your system rig, monitor, video game, and picture/driver settings. When Should You Use Motion Blur Reduction?
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NVIDIA’s LightBoost technology is outdated and only available on older monitors, whereas ULMB is featured only in certain G-SYNC gaming monitors.